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- > On Mon, 15 Jan 1996, Johan Klockars wrote:
- >
- > > I guess they were comparing with things like TowersII and some demos?
- > > Most people don't realize that there's a lightyear's difference between the
- > > DOOM engine and what's used in those programs.
- > > To run BAD MOOD reasonably in 320x200 you'll need a seriously accelerated
- > > Falcon, but in 160x200 or so (which could be full screen as well) the
- > > frame rate is probably going to be OK.
- >
- > They could also be comparing with the soon-to-come game "Exodus" from
- > Frontier Software. Which will be a complex game as well (staircases and
- > stuff). And promises to run at 3vbl (17fps).
-
- What is this? Is it for the falcon? Does it have textured mapped walls, ceiling
- and floors like doom?
-
- > > By the way, am I the only one who got his DOOM engine to work?
- > > I haven't heard any comments on it here yet.
- >
- > Yeah, it worked ok. Was like Bad Mood, but with tons of harddisk access,
- > and ultra-low framrate, ohh, and texturemapping.
-
- Yup, it worked here too. First I started it with 1.5MB free..... oboy did it
- hurt my HD. :-) It sounded like my poor falcon were going down the drain with
- an bulldozer following it...
- A little yerky to stear. It were much faster than DEE though....
-
- //Magnus Kollberg
-
-